The basis of the Code of Conduct at Utah LARP is be respectful to those around you and follow the spirit of the rules and game play. (Don't be a dick. Be excellent to each other.)
Behavior at Events
Please be considerate at events to players and staff. When you plan to attend an event, please try to show up on time and stay for the entirety of the event. If you are unable to do either, please alert the plot team ahead of time so that they will be able to make adjustments to the event's plot and logistics. Failing to do so puts extra stress on the plot team and can potentially affect others' game play.
After "game on" is called at an event, every player should attempt to remain in character for the duration of the event. Out of game comments should be kept to a minimum as they can disturb other players' game experience or immersion. If an out of game conversation needs to occur, please hold it away from where game play is occurring or in the designated NPC camp.
All players are required to follow any out of game laws and regulations of the areas where our events are held. This includes laws regarding the use of alcohol and drugs. Players who break these laws will be asked to leave the event, and, depending on severity, may be banned from all further events Players who participate in combat while under the influence, regardless of legality, will be asked to leave.
Metagaming and Cheating
In most cases metagaming, or using outside knowledge that your character does not possess in game, is unacceptable. This is especially true if said of game knowledge gives you or your character an advantage over another character. However, there are times when metagaming can be appropriate, such as keeping play within your personal comfort limits, or keeping combat away from a hazardous area. Metagaming can be appropriate when disadvantaging your character, or including other characters (such as new players). For example, if you realize that losing a one on one fight will create the opportunity for a more exciting game for other players, it is okay to do so. Remember, this is community-based storytelling.
As the game progresses, not all characters will get along. Scenes can become intense and emotions can occasionally run high. If you ever feel uncomfortable in a situation, feel free to remove yourself from play using our safety rules. (This does not mean if you are losing during combat you can leave to avoid the loss or potential failure/death of the character. Again, follow the spirit of the rules.)
Rules and Combat
The rules exist to create a combat system everyone can understand, not to empower one person over another. Players will not give themselves unexpected advantages just because the rules are not written to explicitly prohibit it.
If there is a disagreement on rules, please wait until after combat has resolved to discuss it with plot or staff. Do not interrupt game play to argue over rules. Listen to all instructions given by game runners. Remember, the game runners have the final say.
Storytelling and Plot Teams
As these games are based around community storytelling, please realize that Plot Team's decisions are final. While you may not understand the reasons for their decision, they are taking multiple things into account, such as short and long term plots and other character's actions. What might not make sense at the time, will likely make sense at a later date. With that being said, sometimes mistakes are made. Efforts will be made to remedy mistakes, but it is unlikely that a story decision will be reversed.
Not all scenes will revolve around your character. If your character is not interested in what is occurring, please be patient. It is times like these where it is great to have something your character can keep themselves entertained with. If you find yourself having this issue regularly, please reach out to plot and they will work with you to help avoid this issue moving forward.
Cursing is not banned from the game. However, please do so responsibly. If someone has indicated they are uncomfortable with such language is present, be considerate and do not use it around them. It is also beneficial to try to create a few curses your character uses that are specific to the world. For an example, a Shoz'zai might use the following: "In Cirra's name..." or "May the ancestors seal your fate."
While in character, it is likely that arguments will break out and insults may be thrown. If this occurs it is expected that all comments are based on the characters' attributes, and not the players. This is easily achieved by keeping out of game issues out of play. If a heated conversation causes one of the involved parties to become upset out of game, it is expected that all those involved remove themselves from game and talk things over. If this occurs, feel free to ask a plot or staff member to mediate.
Sexual harassment of any kind is unacceptable. Any potential advances, verbal or physical, between characters should be discussed either before a game or ask for permission (see safety calls) before you begin the scene. If a relationship is starting to occur between characters, it is expected that the players talk and set appropriate boundaries out of game before continuing on the event. If you are sexually harassed on an event, inform a staff or plot member immediately. Depending on the severity of the issue, staff may issue a warning to the individual, ask them to leave the event, or prohibit them from attending any future events.
Any role play involving the theme or suggestion of rape is explicitly prohibited.
Other kinds of harassment based on real-world/out of game traits (sexuality, gender, age, etc) will not be tolerated. If you have been asked to cease an action out of game and continue with it despite the warning, you will be banned from the game.
Violations of the Code of Conduct and other complaints should be reported to a staff member immediately. Staff will investigate the complaint and deal with the offender based on the severity of the offense. Most offenses will result in a verbal warning for the first offense followed by a ban.